

- #Freespace 2 blue planet age of aquarius download mod#
- #Freespace 2 blue planet age of aquarius download mods#
Beam width, impact explosion radii, beam flash radii and beam piercing radii changed to match width of beams core. Variance controls how much dispersal there is in particles generated by piercing effect.
#Freespace 2 blue planet age of aquarius download mod#
Special effects mod - Variance in piercing effects are now disabled. For some reason Volition had decided to use different beam miss factors for GTVA and Shivan beams, unlike what's the case with all other weapons. Beam miss factors have been edited to be same across all beams of same type. Rebalance mod - Increased standard flak and vishnan flak fire wait by 0.1. Coward AI class now customized like all others, except None obviously. If you need more help, HLP modding board is a good place to ask: ģ.6.12 Feature Pack updated Changelog: AI mod - Numerous tweaks to AI to address issues brough up by feedback. If you want to use this in other mods, it is recommended to make a copy of blueplanet-3612 folder, rename the folder to something else and then modify its mod.ini accordingly. You can then enjoy Blue Planet, mediavps, FreeSpace 2 and multiplayer with these features. Open launcher, go to MOD -tab, select blueplanet-3612 as your mod. If you want to enable a mod again, move it back to blueplanet-3612 folder.
#Freespace 2 blue planet age of aquarius download mods#
If you want to disable any one of them, move its vp-file to blueplanet-3612\disabled mods folder. = Usage = By default all optional mods are enabled. This is a mod of its own, it is NOT to be installed to either mediavps or blueplanet. = Installation = Extract blueplanet-3612 folder from this 7z-file to your FreeSpace 2 folder. Special effects are not added to any other weapon. * Compatible with Blue Planet, mediavps 3.6.10, retail FreeSpace 2, multiplayer and any other mod that uses weapons included in Blue Planet, mediavps 3.6.10 and retail FreeSpace 2 and does not use armor types. * Karuna's Point Defense turret and Apocalypse torpedoes use $Burst flags instead of $Swarm, making them behave as intended and same as in BP2. * All ships have been given an armor type for finer control over when hull piercing effects trigger. Special effects mod (bp-3612-sfx.vp) * All weapons have hull piercing effects. * Compatible with Blue Planet, mediavps 3.6.10, retail FreeSpace 2, multiplayer and most mods. Nephilim and Seraphim have same afterburner stats as GTB Sekhmet and Taurvi same as GTB Bakha. * SB Nephilim, SB Taurvi and SB Seraphim now have afterburners. * GTB Artemis, GTB Artemis D.H., GVB Sekhmet, GVB Bakha, SF Aeshma, SB Nahema and SB Seraphim had zero, negative or over the top engine overclock. * Artemis D.H has slightly better performance than Artemis. Retail slide and reverse velocities are so low that Shivan craft are essentially sitting ducks when they use sliding or reverse. * Shivan fighters and bombers have slide and reverse disabled. * Vishnan flak fire wait increased from 0.15 to 1.0. * Standard flak fire wait increased from 0.15 to 1.0. Rebalance mod (bp-3612-rb.vp) * This mod is highly recommended if you are using the AI mod. Gliding won't be enabled on any other ship other than retail FS2 or BP. * Compatible with Blue Planet, mediavps 3.6.10, retail FreeSpace 2, multiplayer and any other mod that uses Blue Planet and retail FreeSpace 2 ships. * Includes velocity indicator script which should help player to grasp his ship's current velocity and heading. * Enables newtonian dampening on fighters and bombers, which gives turns and acceleration newtonian elements.

Assign a key to "Glide when pressed", then Accept. * For player to use gliding, you must first assign a key to it. * Allows fighters and bombers use glide, which allows traveling to one direction but facing another. Glide mod (bp-3612-glide.vp) * This mod should only be used if you also use the AI mod. * Compatible with Blue Planet, mediavps 3.6.10, retail FreeSpace 2, multiplayer and any other mod that uses same AI classes and AI profile as retail FreeSpace 2. * This AI is much tougher than normal, expect a challenge. * Fighter and bomber turrets now target independently like capital ship turrets do, instead of trying to shoot whatever hostile player has targeted. * Exception to above is that hostile AI receives penalties to their rate of fire and turning on very easy and easy difficulties. Difficulty progression is more even across all difficulties than retail. The FreeSpace Universe Reference ProjectĬode: = OPTIONAL AND UNOFFICIAL 3.6.12 FEATURES FOR BLUE PLANET: AGE OF AQUARIUS - THE DIRECTOR'S CUT = FS2_OPEN 3.6.12 RELEASE CANDIDATE 1 OR NEWER IS REQUIRED TO USE THESE FEATURES = Following features are included = - AI mod (bp-3612-ai.vp) * High-performance AI for all ships.
